It’s been awfully quiet here for a long time. It’s not that I have forgotten about D&D, or lost the want to play and write about it. Life just got in the way. In fact I got so busy, I had to put my campaign on indefinite hiatus. Doing so was not an easy decision. I put a LOT of work into it and because of that, I also didn’t want to water it down for lack of prep time. So I put it on hold.
Pausing my campaign allowed me to get some real life stuff done, focus more on Another Passion and getting into iPhone development. None of which has anything to do with D&D – so of course I was craving some gaming. Luckily, I was not alone. Sundering Wrath ran for almost a year with fairly regular gaming, yet we never even made it out the Heroic Tier. Needless to say, myself and a few of my players were curious about playing at a higher level and jonesing to play in general. Continue reading
This is part 3 in my reporting on the party’s playthrough of “
Whilst traveling down a mountain road, the heroes come to a halt when they find that the bridge across a chasm has been torched. That is just the first obstacle in the 3-encounter delve style side trek.
Like many others, I started gaming in the early 1980s, when the original Red Box was the most current incarnation of Dungeons & Dragons. Throughout the 1990s, I played a multitude of games, and gradually D&D (and/or AD&D) slipped into the background. Skip ahead a decade, during which I worked in bars, got laid and eventually even married, and I’ve come full circle.